Once you’ve set your arena (buildings and config), saving it is important and required.įinally you may want to enable the arena (actually make it joinable) using this command. Running this command will tell you if you have something left to set before saving or enabling the arena. Sets the kills that a player has to do in order to win the match. Tells the limits for the current arena, that is, the %min_players% for the lobby countdown to start.Īnd the %max_players% that can be held within the arena. %respawn_ticks% tells how many ticks should be delayed before respawning the powerup. %effect_name% is the name of the powerup to add (see the Powerups section). You can run this command as much as you need.Īdd a powerup at the player’s standing location. This is where players go when the match starts. This is where they’ll wait for other players to join.Īdd a game’s spawn for the current arena. Set the location where players are teleported once they join the arena. This should obviously be done after issuing If you just have the map’s world folder, you can even manually insert it in the server’s folderīeing aware of renaming it to Quake.%arena_name%. You can either create the map from scratch or paste the map’s schematic. This command will create an empty world named Quake.%arena_name% where the arena should be created. You may use the following sequence every time you need to create a new map. The arena setup consists of a series of commands that permits Quake to know where and how it has to interact
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